By Michael Szerencsy
Everyone plays the same grid every day, which makes OUTLIER unusually easy to be social about: there is nothing to arrange, no lobby to join, no time to agree on. Orbit is the layer that turns that into something you can watch. You follow whoever you like, and their score on today's Set lands on your board next to yours. This guide covers every part of it, including the parts built to protect you.
What Orbit actually is
Orbit is a board of the people you follow, ranked against you on the same daily Set. It is not a friends list and it is not a chat. There are no requests to accept and no approvals: following is one tap, one direction, and the other person does not have to do a thing.
That asymmetry is deliberate. A friends system makes both people do work before either gets value, and most people never finish. A follow costs you one tap and starts paying the next morning.

If they follow you back, a small glyph appears next to their name. That is the only thing mutuality changes. It is a fact about the pair, not a permission.
Following someone
There are more doors into this than most features have, because the right moment to follow somebody is almost never while you are looking at a follow button.
There is no cap on how many people you can follow. The largest Orbit on the site is 648.
Reading the daily board
Each row is one person and one day. A row for somebody who has played shows their place, their score, their word count while the board is still open, and a coarse note of when they were last seen. A row for somebody who has not shows a dot instead of a rank, and a nudge button.
Rows sort in two groups: people who have played, by score; then people who have not, most recently active first. Somebody who has not played is not ranked last, they are simply not ranked yet.
Three lines sit under the board, and each was written to answer a question without creating a new one:
That second column is the design. A win-loss badge publishes the loss by its absence, which makes the board worse for exactly the people who most need a reason to come back.
Days, weeks, months and all time
The daily board is one Set. Four other views average instead. This Week is the seven game days ending on the live one. Last Week is the same board one week back. This Month runs from the first of the current game month. All Time is every settled board you both played.
The period boards are deliberately not filtered for dormancy. An All Time board that quietly omits people who stopped playing is not all time.
The quiet list, and why nobody is ever dropped
Somebody who has not opened a board for 30 days stops appearing on your daily Orbit. They are not unfollowed. They are listed at the quiet page, and they come back the moment they play.
The daily board stays about the people actually playing, and nothing you did is undone.
Nudging
A nudge is the one email on OUTLIER that another player can cause. That is exactly why the rules are strict, and why every one of them is enforced on the server rather than in the button.
The one-a-day cap is per RECIPIENT, not per sender. Somebody with forty followers would otherwise open forty emails on a morning they were merely running late.
A nudge is refused, quietly and without spending one, if you do not follow them, if either of you has blocked the other, if they have opted out of nudge email, if they have already played, or if they are on the board right now. That last check runs before your daily cap, so being stopped from a mistake does not cost you a nudge.
The email carries the sender's name and avatar, the day number, the terrain and a picture of the grid. It never carries a word, a rarity or anything derived from the answer list, and it says at the bottom that at most one arrives a day, from anyone.
Inviting people who are not here yet
Your invite link is your own profile URL with a marker on it, so it unfurls as a real page rather than a mystery code. Somebody who follows it and locks their first board is followed to you and you to them, automatically. It fires at the first lock rather than at the click, because a click is not a player.

You can also mint a share card of your Orbit for a day, a week or all time. It is a frozen snapshot of the top ten scorers, reached by an unguessable seven-character code, and it exists only because you made it. There is no endpoint that mints a card for somebody else and none that lists anybody's codes.
What Orbit will never do
This is the part worth reading even if you skip the rest, because it is the set of promises the feature is built around.
Where to start
Follow two or three people you actually know, then leave it alone for a week. Orbit is not a feed and it does not reward checking; it rewards the thirty seconds after you lock, when you find out where you landed.
Open your Orbit, or play today's Set first and come back after you lock. For the competitive version of the same idea, challenges turn one shared board into a running record.