You know the feeling. A room full of people looking at the same thing, and you’re the one who catches what they all walked past. That small, private spark of: I saw it, they didn’t. I built OUTLIER to hand you that feeling, fresh, every single day.
Most word games reward grinding. Find the most words, win. But the obvious ones (RATE, TEAR, CRATE) everybody gets. The find worth bragging about is the one hiding in plain sight that almost nobody else spots. So I flipped the scoring: you’re hunting the rarest word, not the most. A Rarity-90 word beats a dozen common ones. Rare is everything.
That was the start. What it’s become is bigger: an experiment in how far a social word game can go. Most games end the moment you finish. You get a score, maybe a share square, and that’s it. I wanted the opposite. A game where what you did today connects to what your friends did, to what the whole world did, and to everything you’ve ever played.
So OUTLIER keeps numbers you won’t find in any other game. Every word ever played has its own history: how rare it is, who found it, and who found it first. The first finder of every word sits on the Pioneers board for good. Your profile tracks your rank by day, against the world and against your own country, the rarest finds you’ve made and how you play compared with everybody else. Once a year it all goes into your own Almanac, a book of your season with your name on the cover.
The social side is where I think online games have been stuck the longest, so it’s where I push hardest. Follow the people you like in Orbit and chase their score on today’s board. Start a group with your family or your office. Send a cheer or a message after a great game, and it lands in their Inbox on the site. Then there’s OUTLIER LIVE: the same rare-word hunt head to head in real time, ten rounds, sixty seconds each, rarest word takes the round. One on one is a duel. Five of you is a party.
It grew a second game, too. Outlier Trivia has Today’s Ten every day and a library of Quick 10 games, with a rating that climbs on how well you answer, not how much you play, and titles all the way to Grand Master.
None of this came from a roadmap. It came from the players. The loyal ones who show up every day, keep their streaks alive, write in when a word is missing and tell me when something feels off. A lot of what you see here started as one of their messages, and the people who find a problem get credit on the site. Outliers, by definition, think a little sideways. Turns out there are more of us than I thought. If this is your kind of thing, and pull up a seat. (The FAQ has answers, and a full overview walks through how it all works.)
People ask how this is paid for, so: there are no ads and no investors, and I want to keep it that way. The bill is covered by players who chip in, either once a year or as a one-off, whatever feels right to them. Everyone who does is on the sponsors board with a badge on their profile, and that’s the whole of what they get. Chipping in buys nothing in the game. Rarity is the score and it has to mean the same thing for everybody. If you can, thank you. If you can’t, play anyway, which was always the point.
It still only takes a few minutes. Play, see what your friends got, challenge one of them to today’s grid, and come back tomorrow to see what the next board brings. Every new player tightens the leaderboard, so if you love it, pass it on.
The missionBuilding the world’s most-played word gameThe whole ambition, said out loud: one grid for the entire planet, a scoreboard that runs from your street to the far side of the world, and a game built to bring out your best. Here is where we are going and how we get there.Read the full mission →See you on the grid,
Michael Szerencsy
Founder · OUTLIER