Outlier Groups turn the daily rare-word game into your own leaderboard. Everyone plays the same board each day, and your group ranks you against each other: family, friends, coworkers, a classroom, a club. This guide walks through every step, from making a group to running one, and every way in for the people you want in it.
What a group is
A group is a leaderboard of your own. Everyone in it plays the same daily Outlier and the group page ranks them, day by day and week by week, for Words and for Trivia. There's a chat, nudges for anyone who hasn't played, and, once the group has some history, stats on how you play together.
Groups are free and open to everyone with a username. There's no limit on how many you can make or join, and no cap on how big a group can get.
Create a group, step by step
- Claim a usernameYour group sees you by your handle, so you need one first. It takes about ten seconds.
- Open GroupsFrom the menu, open Groups and tap + Create a group, or go straight to the create page.
- Name itUp to 30 characters. Add a description if you like, up to 240.
- Choose a crestPick one of 11 colours and a letter (it follows your name's first letter until you change it), or upload an image instead: PNG, JPG, WEBP or GIF, up to 2 MB.
- Public or privatePublic is the default: anyone can find it in Groups and see its standings. Private is invite only and hidden from search.
- Set who gets inFor a public group: Ask-to-join button (on by default) lets people request, and Auto-approve (off by default) lets them straight in. Let members invite is on for public groups and off for private ones; change it any time.
- Create itTap Create. You're the leader, and you land on your group's page, ready to invite people.
Invite people
- Find the join linkIt sits at the top of your group's page, and in Manage, Invite. It looks like playoutlier.com/groups/join/ followed by an eight-character code.
- Send the join linkCopy it or share it into your group chat. Anyone who opens it joins at once. Someone without a username gets a Claim and join button that does both.
- Or add someone by usernameLeaders and admins can add a player directly. They'll see a notice in Groups with Stay or Leave.
- Let members helpWith Let members invite on, every member gets the join link at the top of the group page too.
Link out in the wild and it's gone further than you meant? Rotate it in Manage, Invite. The old link stops working at once and you get a new one to share.
Join a group, step by step
If a public group has requests switched off, the page says so: you'll need an invite link from someone inside. Don't want to be added to groups at all? Switch it off in Settings, and nobody can add you without your say.
Running a group
Groups have three roles. A leader can do everything; admins help run the group; members play.
Requests show as a count on the Groups menu and on your group's card, and as a banner on the group page. Admins can remove regular members; only the leader can remove an admin.
Leaving a group
Tap Leave group on the group's page. If you never want to be added back, choose leave and block instead. When a leader leaves, the longest-serving admin takes over, or the longest-serving member if there are no admins. If the last person leaves, the group is deleted.
What members get
In a group of 50 members or fewer, members follow each other automatically, so your group fills your Orbit too. On your profile, public groups show and private ones are hidden unless you choose to show them.
Get your group going
Grab a couple of friends and make it a daily thing. Create the group, send the join link, and see who finds the rare words nobody else does. The groups FAQ has the fine print.
Free, about a minute, and you can change everything later.